Help Index :: Misc :: GMCP MUD Client Integration / GMCP Support Some clients support the ability for a game to send information to the client that doesn't show up on the screen. This can be used by your client to set variables that can be used in triggers, scripts, etc. TFE supports the GMCP standard. This help file outlines the data available to your client via GMCP. Base Objects: Char - information about your character Group - Information about your group Room - information about the room your character is in External - information about Discord Channels - public/private chats your character can see Char Object: Affects - temporary, leeches, from objects, etc. Fighting - array containing who you are fighting + their condition Prepare - counts of spells prepared Score - level, xp, xp_needed, xp_level Status.conditions - hungry, thirsty, etc. Status.flags - burdened, parry, etc. Stats.Combat - amount of damage dealt in the last round Vitals - hp, maxhp, en, maxen, mv, maxmv Room Object: Info - name, vnum, weather, wind, area, area_id Info.flags - safe, pkill, bank, etc. Info.exits - direction name is key, target room vnum is value Info.exit_info. Group - leader, looter, vanguard, minmv Group.members - player/pet name is key, will contain hp, en, mv, etc. External Object: Discord.Info - inviteurl, applicationid (used by Mudlet) Discord.Status - details, state (information about your character) Channels Object: Channels.OOC - who, when, message Channels.Tell - who, when, message, direction (sent/received) (All major channels should be present in the Channels object) Note: only the last chat message will be present in the Channels object for each channel. The intention is that players will use GMCP events to intercept message as they arrive and move to a chat tab, process, etc. See 'help GMCP.Channels' for more information. Examples: Char.Vitals.hp will contain your current hitpoints Room.Info.area will contain the name of the area you are in Room.Info.exits.north will contain the vnum of the room to the north Room.Info.exit_info.north will contain name, vnum, terrain, etc. of the room to the north |