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Help Index :: Misc :: GMCP.Channels GMCP.Channels All major channels should be present in GMCP. Each Channels object (like GMCP.Channels.OOC) will contain the immediate last message sent on that channel. For example, when you receive a tell GMCP data will also be sent for that tell: gmcp.Channels.Tell = { message = "hello there", direction = "received", sequence = 8638, who = "Pato", when = "Wed Oct 28 11:56", language = "" } The intention is that players will use GMCP event handlers to do something with the channel data. The following is an example specific to Mudlet but could be adapted to other clients. Consider the following registered to gmcp.Channels.Tell: function channel_tell() local buf = "" if gmcp.Channels.Tell.direction == "sent" then buf = "[You >> "..gmcp.Channels.Tell.who.."] " else buf = "["..gmcp.Channels.Tell.who.."] " end buf = buf .. gmcp.Channels.Tell.message cecho( "chattab3", " end This will result in your 'chattab3' receiving tells as you receive them in game. (tabs in this example came from the basic trigger set on the TFE web site) Channels other than tell are a bit simpler: function channel_gtell() cecho( "chattab5", " end You can tell the mud to send your entire tell history using: sendGMCP("Channels.Tell") This could be used to populate your chat tabs initially when starting the client. The intention is to call this once, not to use this for polling. (You would instead to receive tells as they arrive through events as mentioned above) See also: 'help GMCP' |