|
Help Index :: Misc :: Player House Costs BASICS: 600k: Basic House, starter 1 room, locked entry door, and 3 keys (only at creation). 300k: Room a single room inside the house. 400k: Yard room a single room outside of the house. See help Yards for more information. 100k: Lead in rooms one or two rooms leading up to the household entrance two rooms maximum. 350k: Secret Room Room's entrance is hidden, and has a lever or other action. 100k: Secret Entrance Make an entrance to a room a simple acode. 50k: Modify immediate room this is a mandatory cost and covers any changes that are required to be made to the exterior of your house 150k: Modify surrounding rooms if your building will have a noticeable impact upon the surroundings then this arbitrary fee will be incurred. EXTRAS: 1M: Storage room turn 1 existing room into a storage room (only one allowed). Storage rooms dont reset as such. Only chests and similar storage items are allowed in this room. Please see help file House Brownies, for some very important information on storage rooms. If you dont read this file, that is your choice, but dont come whinging. 20k: Simple effect eg. A gurgling fountain, or scent/sounds in the room. Usually random. 50-150k: Advanced effect not just random or simply triggered effects. 100k: Locked Door turn an existing door into a locked door, includes one key, extra keys are 20k each. 30-100k: Hidden entry door upgrade the entry to your house so that it is hidden. 1M: Account access option: allow all characters on your account to access your house. ITEMS: Unless otherwise stated, default item descriptions apply: 30k: Soup Kettle - Big kettle full of soup you can eat. 50k: Fountain - Big fountain full of water - no starwater or youth fountains. 75k: Unique fountain source of water of special design, eg trickling waterfall, again no starwater or youth fountains. 100k: Alcoholic Fountain - fountain full of normal wine, beer, etc. 250k: Alcoholic Fountain fountain full of a brew of your own design. 10k: Standard furniture - A Chair, desk, table, sofa, etc. Standard descriptions apply. 50k+: Special furniture - Specially designed furniture. Dragonskin couch, etc. 50k: Chest - A chest to store things in. Includes a labelled name. only four allowed. 150k: Weapon Rack - A rack to store things on. Includes a labeled name. Only one allowed. 150k: Armour Rack - A rack to store things on. Includes a labeled name. Only one allowed. 25k: Renaming Chests/wardrobes/weapon racks - changing the label currently on a chest, etc. 25k: Removing Chests - Removing an empty chest (or other storage unit). Training Gear: No mobs will be reset in a house to practice fighting on. Training gear can be placed in a house or yard. 50k: Indoor Pool - fill an existing room with water to practice swimming (pools do not have drinkable water, that's what fountains are for). 150k: Climbing Rope - A rope you can climb to practice your climbing skill. 300k: Punching Bag - A punching bag you can practice punching on. 300k: Kicking Stand - A stand you can practice kicking on. PETS, PLANTS AND SERVANTS: 80k: Normal House Pets - cats, dogs, rats, birds, etc. Cannot be attacked. The home owner has input in description and name. 160-400k: Unique Animal Species a species you have manipulated into being. Cost does depend on a number of factors. These animals will never be able to be pets or mounts however there is scope for them to be hunted for their unique body parts. Usually requires a yard. 50k+: Pet Tricks - Teach a house pet a simple trick (sit, beg, etc). 50k: Normal Plant common plants that are already in existence and that will not have an impact on game balance. 100-250k: Unique Plant Species a plant species that you have nurtured and developed yourself. Cost depends on a number of factors, including if you wish the plant to bear fruit or flowers. Usually requires a yard. 125K: Household servant - house maid, butler, valet, whipping boy, gardener, etc. 300k+: Doorman/bouncer this servants job is to ensure that only the home owner gains entry to their house. CHANGES: 5k: Removing furniture permanently removes a piece of furniture. 15k: Relocation of furniture and other household items. 20K: Pest extermination (or the elimination of annoying pets and servants). COST MODIFIERS: Materials used in the construction of the house will affect the cost. While the basic price covers the cost for a house built in the basic building materials for the location, within reason, if you want a more exotic building material that will affect the price. The more exotic, expensive and rare the building items, the higher the cost will be. Cost modifiers will range from x 0.25 to 2. Houses built in remote areas will cost twice the normal amount. This modifier is applied after all other costs and considerations are taken into account. This does not apply to items and pets. If the approval and building process becomes too painful, there is a risk that the house will attract a Hassle Levy. This levy will range between 50-100k and will be applied after the Immortal in charge of player houses has consulted with another Immortal to ensure that it is being reasonably applied. FOR FURTHER INFORMATION: Read help files: Player Houses, Player House Costs, How to Apply for a Player House, Player House Room Standards, House Brownies, and Yards. |