|
Help Index :: World :: Towns2 This is a current list of towns, their current status, and which race dwells in each. This list is under construction constantly so be aware things do move. [Chiiron] [Humans: Secomber] The city of Chiiron lies a few miles west of the Sea of Stars. This city is the primary home of the humans in this region of the realms. Although it started out as a trading post Chiiron quickly grew to be a thriving community and welcomes all light races. Chiiron is also the starting point for many new and brave adventurers. [Medienne] [Humans: Secomber] Medienne was once a thriving merchant community until a long and deadly war with the neighboring elves ravaged the city. The city has slowly begun to rebuild itself to the former glory but is also in constant danger due to the nearby forest and graveyard filled with many dangerous monsters. Despite its hazardous locale many adventurers call Medienne home due to its tolerance for both light and dark races. [Darkhaven] [Dark Races] Darkhaven is a small underground city which is home to the evil beings of the realms. Many humans, vyans, ogres, trolls and the like call this city home due to its hidden location. No light race has ever ventured into the city and returned to tell what lies inside it. [Pennan] [Humans: Secomber] Pennan is a very large farming community a few miles west of Chiiron. Surrounding the city are lush, green hills which the farmers of the town allow their herds to graze. Pennan is under constant attack by the many monsters which live dangerous close to its walls. Pennan is known for their superior armorsmiths which have setup shops and make finely crafted armors. [Kha-Da] [Dwarves: Khedrun] Nestled deep inside the Cairn Mountains lies the dwarven stronghold known as Kha-Da. The city is home to superior dwarven armorsmiths and weaponsmiths. A few dwarves call this city home as is it so isolated that it rarely has any trouble from the nearby monsters. [Brithbarad] [Orcs: Azak] Brithbarad is a large orcish outpost several miles north of the Black Hills. The outpost is surrounded by grassy plain regions home to several varieties of dangerous animals. Many dark races as well as orcs call this home due to the tolerance the orcs have for other races which someday may be needed as allies. [Denab-Knur] [Ogres: Karse] Located in the side of the Dragonspire Mountains, this ruined town was once a thriving human settlement. After several brutal battles, the ogres of the land slaughtered all the townsfolk and claimed it as their own. Since then, it has become more decrepit and ruined. The main home for ogres, the town also holds a tolerance for other dark races. [Vaasa] [Elves: Eleint] Little is known about this elven city for only a selected few of non-elven heritage have ventured into it. Those that have seen it have come back to tell about its beautiful view overlooking the Vaasa and its marvelous construction. Hidden among the trees only elves seem to be able to find its extremely well hidden locale. [Sos-Kul] [Lizardfolk: Stahl] Most would call the Kss'sk swamp a dark, damp creation where only monsters and leeches dwell, but to the lizardfolk, the swamp is known as home. Nestled within the swamp is the lizardfolk city of Sos-Kul. Although not as advanced as other races, the lizardfolk pride themselves upon being able to live in such an unforgiving environment. The city lies far to the south and the path is dangerous to all but the most experienced adventurer. [Voaleth] [Dark Races] Voaleth is an underground city which is home to many of the dark races of the realms. Many vyans, ogres, trolls, orcs, goblins and even a few humans of darker intent call this city home. Its location is hidden but is rumored to dwell somewhere deep in the heart of the Dragonspire mountains. [Ent'Moot] [Ents: Ueschel] Also known as the city without walls, many consider Ent'moot little more than a gathering of Ents in one location. Ents themselves view it as sacred ground given into their guardianship from time before memory. Ent'moot is located in the Vaasa overlooking one of the widest stretches of the great Windlass river. [Narak] [Humans: Independent] A city founded on edge of the Great desert, A port city, its people are fiercely independent from other nations. Narak has weathered many hardships to become the strong people that it now is, home to a thousand wonders and a thousand hidden dangers. Many come from all places across the realm to sample this mysterious merchant city's delights. [Brembledon] [Halfling: Byzantil ] Many miles south of Pennan, this halfling city has found success as a service stop to this rural area and quiet country side. With a school for mages nearby and a thriving plantation, Brembledon has a lively night life in the Dancing Pony Tavern. [Orlumber] [Gnomes: Thorstag] This underground city of reclusive inventors is rumored to be tucked away far north of Kha-da. Once acceptted by the gnomes of Orlumber, the hospitality is renown. Many eclectic shops, that line the fabled Merchant's lane, hold wonders aplenty. The beauty of outdoors is provided in the Worker's Park, a sunlight bathed garden, in thier underground haven. [Hakk] [Independent] Hakk is an ancient, sprawling city located on the southern edge of the Sea of Stars. Though long famed for its mercantile traditions, in recent years something has changed with this once grand city. The old Hakkian nobility was ousted by new Masters, a mysterious group who rules Hakk with an iron hand. The ferry to Hakk leaves daily from the docks near Medienne, for the daring souls who wish to visit the exotic and perhaps the most dangerous, if rumors be true, city. |