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Help Index :: Immortal :: druid Druids are the guardians of nature and are bestowed with gifts of magic to enable them to protect their habitat. Typically a druid will pick one area and protect it from outside hazards, however, younger druids are known to wander the land learning what they can from all the different habitats they can observe before settling down. All druids are at home with nature and find civilization to be somewhat unsettling as most civilized races must coerce the land and its nature to make it "civilized". While both druids and rangers revere nature, druids express their devotion in ways that some rangers find unusual. Druids weave complex magic spells together in devastating opening salvos, then follow up with enhanced melee. They literally wrap themselves in clay and living armors, bind their hands to living weapons, and make plants grow around the feet of their foes. They conjure masses of disgusting insects and inspire Nature itself to destroy their enemies. Druids will not use bladed weapons since bladed weapons are one of the greatest threats to a forest's growth and well being. They shun metal armor as it both requires significant damage to unearth most times and interferes with their magics. The lesser amount of metals in such weapons as mace heads and hammer heads are considered a tolerable cost to accept in lieu of their ability to safely wield in defending the woods. Druids differ on many levels, but they all share an idea that separates them from the more extreme members of society. Druids must be one of the neutral alignments (PN, NG, NE, CN, LN). To see a listing of the spells available and physical abilities available to druids, see the help file on Abilities. Its worth noting that a number of druid spells require reagents obtained through shop services, so as you make your way through the realms, make sure you are checking for these services. See also help swarm_spells for a description of what these powerful spells have in common. This class can be unlocked by spending 50 essence. See help essence, help atman, and help remort for more information. |