Help Index :: Immortal :: druid

Druids are the guardians of nature and are bestowed with gifts of magic to
enable them to protect their habitat. Typically a druid will pick one area
and protect it from outside hazards, however, younger druids are known to
wander the land learning what they can from all the different habitats they
can observe before settling down. All druids are at home with nature and find
civilization to be somewhat unsettling as most civilized races must coerce the
land and its nature to make it "civilized".

While both druids and rangers revere nature, druids express their devotion in
ways that some rangers find unusual. Druids weave complex magic spells
together in devastating opening salvos, then follow up with enhanced melee.
They literally wrap themselves in clay and living armors, bind their hands to
living weapons, and make plants grow around the feet of their foes. They
conjure masses of disgusting insects and inspire Nature itself to destroy
their enemies.

Druids will not use bladed weapons since bladed weapons are one of the
greatest threats to a forest's growth and well being. They shun
metal armor as it both requires significant damage to unearth
most times and interferes with their magics. The lesser amount of metals in
such weapons as mace heads and hammer heads are considered a tolerable cost to
accept in lieu of their ability to safely wield in defending the woods.

Druids differ on many levels, but they all share an idea that separates them
from the more extreme members of society. Druids must be one of the neutral
alignments (PN, NG, NE, CN, LN).

To see a listing of the spells available and physical abilities available to
druids, see the help file on
Abilities.

Its worth noting that a number of druid spells require reagents obtained
through shop
services, so as you make your way through the realms, make sure
you are checking for these services.

See also help
swarm_spells for a description of what these powerful spells
have in common.

This class can be unlocked by spending 50 essence. See help essence, help
atman, and help remort for more information.