Area: The Celestian Gates
When we last left our friend Isidorius, the monster of his nightmares had fled
and he sought to find where, while his adventurer friends steeled their resolve
and gained in strength.
The time has come to conclude the story that began with the Clerical Training
Grounds, meandered through Serene Sunshine and spawned the Doomspeaker Cult
that inhabit Camp Downfall. Keep your sunshine Orb handy and you may yet
be summoned to adventure in the High Heavens.
Area: Doomspeaker Temple
When we finally defeated the voice of the far-realm in Celestian Gates (aka
the high heavens) the heroes of the realm thought the story concluded…
But there was yet one thread that had not been pulled.. “Where are the leaders of
the dreaded Doomspeakers?! and who or what had created this end of the world
cult.” Join us now for the thrilling final conclusion that began two years ago
with a presence lurking in the very depths of the Clerical Training Grounds,
and took us through four zones.
We are proud to release the Doomspeaker Temple home of said cult and … other
horrifying creatures. Entrance to the valley they inhabit is not overtly
difficult, but entering the temple itself will require you to find a key that
only leaders and superiors greedily covet and aren’t likely to relinquish
easily…
Area : The House of Jhessail
Once noble. Once honored. Always hungry.
The ancestral home of the Jhessail family has been forcibly relocated from
Medienne to somewhere deep, dark, and very unfriendly. The undead aristocracy
still reside within, and they are not accepting guests.
Dark rumors cling to the place. Some claim the Jhessail undead have not
remained alone, but have forged vile alliances with were-rats drawn from the
sewers and shadows of the wild.
Travelers speak of strange lights, gnawed bones, and a hunger that walks on two shapes.

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